Game Save Editor For Mac



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  1. Save Game Editor Mac

Frequently Asked Questions

  1. What's your relationship to AtomTeam (the developer & publisher of ATOM RPG)

    None. Just a happy fan.

  2. Are you harvesting my personal data / saved game files?

    No. Thanks to some clever libraries by some clever folks, I was able to do all the work within your browser. Your IP address is probably in a server log somewhere, but that's all.

  3. Why a web page? Most editors are EXEs. If you were an EXE, we wouldn't have to mess around with the Load and Save Dialogs!

    Two reasons:

    • Firstly, I wouldn't download and trust a random EXE I found on the internet, so why should I expect you to?
    • Secondly, it's I needed a personal project to refresh my somewhat rusty JavaScript skills after a couple of years rocking backend services and big data ;-)
  4. You filthy cheater! Get gud you lozer!

    I don't like to play games twice (unless it's years apart), and I don't like to feel I'm missing things on my single playthrough.

    To be honest, I found myself save scumming a lot. So whacking up my Tinkering, Technology, Personality and Luck stats has greatly improved my experience without devaluating the value of the skill points I get through leveling. Similarly, the game is a lot more fun (for me) when I can see my follower's health and what the opposition is armed with, so I gave myself the corresponding perks rather than having to chose those and the 'mandatory' ones.

  5. Why don't the Load / Save game dialogs default to the correct location?

    Browser security prevents it. Trust me, its a good thing. If a web page could control where files were loaded from or saved to it could easily read a personal file or overwrite a system file with a virus.

    Even the path to places like MyDocuments can include the signed-in user's name, so the browser won't even share the name of the folder you selected in the File Open dialog with me...

  6. Wow. Why is your web-page like 750KB in size, yet looks like it was designed in 1995?!?

    Size: I was too lazy to work out how to lazy load the Monaco library (~710KB), and pull in more of JQuery than I really need. Maybe I'll optimize in a later version...

    Look: Umm... err... no real excuse. I suck at pushing pixels and have always depended on designers at work.

  7. Why are the stats limited to 10 and skills to 199?

    I haven't done any testing personally, but posts on Steam suggest going over these limits cause Bad Things To Happen™ for now. These limits only apply to values in the Simple Editor, so if you want to exceed them, you can do so through the Advanced Editor.

  8. Can you edit X for me / help me with my Save File?

    No, I'm lazy and this is a side project I mostly knocked together one Sunday. You can use the Advanced editor to edit pretty much anything yourself though.

  9. Have you seen anything interesting in the Save Game files?

    Yes. The original names of the stats, that Skeletons are actually chests (logical when you think about it, but it does mean they have associated properties for things like lock difficulty and pin number!), cars have a speed value, and that you character model is scaled down.

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Release Notes

Save Game Editor Mac

  • v. 2109-02-09 Beta Release
    • Fixed 'Cannot read property 'level' of undefined' error rendering the Simple Editor when the tutorial guy from the Training Camp is in the party.
    • Fixed bug where the cap for stats was also being applied to Free Skill Points, Free Stat Points, Free Spec Points and Spec Level.
    • Updated text on intro page.
    • Moved from Alpha to Beta since I've now completed the game on an edited save.
  • v. 2109-02-5 FireFox fix
    • Fixed FireFox specific error 'evaluating 'gzipFile.lastModifiedDate.toLocaleDateString'.'
  • v. 2019-01-26 Initial (Alpha) Release
    • Initial release.